Skyrim Destroy The Thieves Guild
Welcome to Reddit, That theory is: you were originally intended to be allowed to destroy the Thieves Guild. You can destroy the Dark Brotherhood (in short, kill Astrid rather than any of the hostages, and follow the quest markers), and that's a shame, because the Dark Brotherhood is a lot of fun. Thieves' Guild (Under New Management) After taking on the mantle of the Nightingale and defeating the traitorous Mercer Frey, I was tasked with returning the Guild to its former glory by re-establishing its reputation all across Skyrim.
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- Skyrim Killing Thieves Guild Members
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The Ragged Flagon, headquarters of the Thieves GuildThe Thieves Guild is dedicated to the gathering and training of those who are stealthy and shadowy in nature. Although criminal by its very definition, for untold years, local authorities in places throughout have tolerated the existence of the guild for its role as 'crime regulator', as it does not tolerate competition or egregious conduct from its members (not to mention the personal financial benefits for authorities who play nice). It is usually considered to be a distinctly entity, though of course other organizations of the Empire do not officially condone their actions.Like any trade guild, the Thieves Guild is an organization of professionals, except that in this case the professionals are burglars, robbers, pickpockets, smugglers, and other enterprising operators. They typically don't have public guild halls, but sometimes have safe-houses, and members tend to gather at a single location in large towns, such as at a cornerclub, inn, or tavern. Typically, members are bound not to rob each other, kill anyone while thieving, or rob the poor.
The Thieves Guild usually has the resources to bribe officials, establish a black market of stolen goods, and maintain a network of informants. For historical information, see the.Based in the city of, the Thieves Guild's can be initially accessed through the, a network of tunnels that runs under the city. Contents.Joining To join the Thieves Guild, travel to and come into contact with, who can be found at the market stalls during the day, or the tavern during the night.
Brynjolf will approach you and question your wealth before inviting you to help him with a little plot. This begins the first quest, in which you must steal a ring and plant it on another person.If the quest is failed, Brynjolf will still give you the next quest. Travel down to the canals and enter the. Defeat the bandits and follow the tunnels to the, headquarters of the Thieves Guild. Here, Brynjolf will give you the next quest, tasking you with roughing up three business owners for debts he needs collected. Advantages.
At his usual spot in The Ragged Flagon.Once you join the guild, you can speak to Delvin and Vex to receive radiant Thieves Guild quests. These jobs can be repeated indefinitely, and you can have one active job per quest-giver, but you must complete or quit your current job before you can receive another one from that particular quest-giver. In addition to the monetary reward for completing these quests, they also count towards restoring the guild's status in Skyrim. In order to start the final Thieves Guild quest, you must complete five of these jobs in each of the other four main cities in Skyrim (, and ), at which point Delvin will give you a special 'reputation' quest in that city.
Completing these reputation quests improves the condition of the Ragged Flagon, and allows you to bribe city to clear your bounty in that hold. Once you complete, you can bribe guards of.
's radiant quests:.: Steal a set amount of gold's worth of items.: Steal an item out of a target's pocket.: Alter the business ledger of a store. 's radiant quests:.: Steal a special item from a wealthy home.: Place an item as evidence inside a wealthy home.: Steal three specific valuable items from a wealthy house.: Steal a particular item from a store. Reputation quests:.: Recover a stolen for a.
(Markarth).: Frame a captain to get revenge for a. (Solitude).: Help get a convicted prisoner released from jail.
(Whiterun).: Remove a rival guild from the picture. (Windhelm). Note: If you quicksave immediately after the dialogue ends, and before the quest is displayed on screen, you can quickload until you get a quest in the city you want. This can be useful if you want to focus your efforts on cities in which you have not yet completed restoring the Guild's status. You can also simply quit the quests, which will be marked as failed in your journal, then select new ones.
You can do this an infinite number of times with almost no consequences; the item generated for the Burglary Job will remain permanently, making it hard to do another Burglary in that location, and bugs with the Fishing and Heist Jobs may remove non-quest items from your inventory. You may be sent to for the Bedlam or Fishing quests. The Bedlam Job is bugged, however, so it cannot be completed if you are sent there. The Fishing Job will work as normal, though there is no reputation quest associated with Solstheim.Other Quests.: Speak with some of the members of the Thieves Guild and pick up your gear.: Make reparations for breaking the Thieves Guild rules.: Find items for throughout the.: Find the to restore the Crown of Barenziah.: Retrieve a 's journals for an interested buyer.: Deliver to.: Find the to clear 's debt to. This quest unlocks access to a Thieves Guild fence. The Ragged Flagon The Thieves Guild is headquartered within the.
This area is divided into a central chamber, featuring a tavern, and the which is only open to members and serves as a living quarters. If you join the Thieves Guild, you will receive a bed, end table, and chest reserved for your own use and located next to the entrance alcove.
All containers in the cistern are safe for storage. The cistern also features an, archery ranges, kitchen, and locked chests that respawn for practice. Upon first visiting this area, The Ragged Flagon will be gloomy, empty, and dilapidated, but will gradually be restored as quests are completed. Upgrading the Thieves Guild. International superstar soccer iss ps2. The Ragged Flagon - Cistern improves with the fortunes of the Guild.When doing Delvin or Vex's additional jobs, you need to head out to four different cities:,. After completing five additional jobs in a single city, you'll be assigned a special job for that city. After completing each special job, the condition of the Ragged Flagon will be improved and a new merchant will move into the main chamber.
Additionally, completing a quest will enable you to use the Guild's influence to pay a reduced bounty when confronted by a guard in the corresponding city. Clearing your bounty with this method will also allow you to avoid having any stolen items in your inventory confiscated.Upon completion of the main Thieves Guild questline, a will appear in the Ragged Flagon - Cistern. When all quests are completed, the furniture in the Ragged Flagon will be completely replaced with more upscale variants, along with additional furniture and decorations. AdditionServicesPrerequisitesBowyer and fletcherAvailable after completing one special job.ApothecaryAvailable after completing two special jobs.Available after completing three special jobs.Available after completing all four special jobs.Thieves Guild recruitComplete three special jobs.Thieves Guild recruitComplete all four special jobs.Shrine ofGrants theAvailable after completing.Contains random gold, gems and potionsComplete 125 side-jobs for Delvin and Vex.Larceny Targets and Trophies. Bust of the Gray FoxVarious rare items can be stolen from around Skyrim and sold to Delvin. These items can be found in locations visited during the main Thieves Guild questline.
Once sold to Delvin, the items will be displayed on the shelves behind the Guildmaster's desk. Collecting all the items is required to complete. in. in. in.
in. in in the Dwemer Museum in. in in. inAs you complete Vex and Delvin's side jobs, trophies will begin to fill the shelves behind the Guildmaster's desk. Guildmaster's desk.
appears after 5 jobs. appears after 15 jobs. appears after 25 jobs. appears after 35 jobs. appears after 45 jobs.
appears after 55 jobs (see ). appears after 75 jobs. A appears next to the shelves after completing 125 jobs.Upon completing, the will be placed on the stone bust behind the Guildmaster's desk. Members (Guildmaster)OthersFences Fences are a special kind of that will buy stolen goods from you, removing the stolen tag in the process. Some Thieves Guild quests make available additional fences throughout Skyrim. Note that the allows you to sell stolen goods to any merchant that you can invest in.Even with the Fence perk, however, Thieves Guild fences still have the distinction of having the most gold of any merchants in the game (with the exception of prior to version 1.9 of the, though his superior merchant gold is only due to a bug): up to 4,000 gold after completing all of the Special Jobs, and up to 5,000 gold with the Master Trader perk, making them useful even after the Fence perk is unlocked. Enthir is the exception to this.
His gold remains at 500 or 1500 with the Master Trader perk. Danger!The Thieves Guild is also responsible for the various symbols or runes, called, etched or printed all around Skyrim.These marks are codes that previous thieves have left for future thieves. The legend for the code is outlined in a of the same name, authored. One copy of this book can be found in the.
Contents.The Thieves' Guild is a the Dragonborn can join in Skyrim. They can be found in the beneath, and are based in the, a tavern hidden in the Ratway run by the thieves. There is a secret entrance to the hideout located in the Riften graveyard, inside the only large tomb in the place.History It is unknown when the Guild was founded. But it is likely that it was founded around the same time as the city of Riften was. The Thieves' Guild has fallen on hard times recently and has been in sharp decline.
Skyrim Special Edition Destroy The Thieves Guild Mod
Some within the Guild believe that the run of bad luck has been brought on by a curse.Organization The current head of the Guild is, his predecessor was killed while attending a meeting. Mercer is assisted in the running of the Guild by his right-hand man and the treasurer.
Within the Guild, there is a group known as the who form the core leadership of the Guild. The current master of the Guild is always a Nigthingale as are his closest advisers.Members Leader:. (deceased)., ex-master (deceased).Nightingales:.Senior Members:., treasurerMembers:.Others:., bouncer for the Ragged Flagon., Black-Briar liaison., main fence., proprietor of the Ragged Flagon., former member, in onlyJoining Recruitment When you first enter, you will be called out to by leaning against a pillar on a building to the left of the gate. Speak with him and ask about joining the Guild.
He will then tell you to seek out in the market during the day. Head to the market between 8am and 8pm to look for Brynjolf. Upon speaking with Brynjolf, express interest in thievery and he will give you a little test before he accepts you. He will ask you to steal a ring from and plant it on. Brynjolf will provide a distraction to make things slightly easier for you.
Madesi's ring can be found in a safe under his stall. It is locked so you need to pick it or pickpocket the key from Madesi. Once you have the ring just plant it on Brand-Shei and watch the resulting arrest. Brynjolf will say that he is impressed with you and ask you to come to the.
You will need to go through the Ratway to reach the Flagon. Just head down into the Ratway and fight your way through the bandits inhabiting it until you get to the entrance of the Flagon. Before you enter, do not forget to flip a lever for to a drawbridge nearby.
It will make life easier later.Go inside and meet Brynjolf. He will send you to collect some debts from three people. Get some details on how to leverage the three from Brynjolf and head out to collect some coin. The easiest to leverage are. Once you get two down, your reputation precedes you and the third should cave without leverage. Return to Brynjolf when you are done.
He will take you to meet Mercer who will welcome you to the Guild.Member Mercer will give you your next job: to go to the and perform some industrial sabotage to send a message to the owner of the estate that the Guild does not take kindly to double-crossers.Exit Riften and head west towards Goldenglow Estate. You can climb up the rocks near the ship docked by the house to get to the back door.
A little to your left, there will be a sewer grating into the house. You have three choices now: enter through the front, pick the lock to the back door (expert) or enter through the sewer grate. Either way, once you are inside you can either head to the 2nd floor to get the key from or just head straight to the safe and pick it (expert). Do not forget to grab the document. You can kill the guards, just not Aringoth.Once you have broken into the safe, just head back out and towards the beehives. You might need to take down a few guards along the way if you cannot circumvent them. Or jump back in the water, swim around to the north east of the isle with the beehives and climb the rocks there.
Either way use a spell or a torch to set fire to them all and either flee or kill the responding guards. Head back to Riften and report to Mercer. Once you finish informing Mercer of what happened, Bynjolf will come find you and say that wants to see you. Go to the Bee and Barb to find Maven on the 2nd level.
She will tell you that she needs some competition taken care of and direct you to a contact in. Head to to find who will provide you with some poison to use on special reserve.Make your way to to find Sabjorn worrying about an impending visit by Whiterun's Captain of the Guards. Offer to help him poison the nest in the basement and he will take you up on the offer. Head down into the basement and fight your way through the skeevers. When you reach a large cavern, proceed with caution. A mage called is living here and he throws a nasty fireball.
Watch your health and take him out. Then poison the nest and head upstairs to poison the special reserve as well.Swipe the key to the Honningbrew Meadery from the wall beside the door and exit to go find.
Get your pay and watch the resulting scene. After Sabjorn gets dragged off, speak to Mallus and get permission to ransack the living area. Head upstairs and just take whatever you want, just do not forget to pick up the promissory note.
Return to Maven at the Bee and Barb when you are done and she will tell you to find Brynjolf. Brynjolf will tell you to go meet Mercer who will ask you to go find a contact by the name of in. Before you leave, you can speak to Brynjolf to get information on Gulum-Ei. Head to Solitude's inn to find this character when you are ready. To convince him to give you the information you need to buy him off. He will ask for a crate of Firebrand Wine.
Just run into the palace and pick it up, no one is watching the wine.He will then continue to play dumb and refuse to tell you any more. Just press him until he refuses to talk to you any more and step out of sight to wait until he gets up. When you follow him, make sure he does not notice or he will stop and refuse to move. If you need to kill the guards on the way, wait until he is a distance off before killing them.After you reach the end and confront him. He will cave quickly and spill the information to you. Return to Mercer and tell him what you know. Mercer will now ask you to accompany him to.
Go there and he will be waiting for you outside the dungeon. Just follow him through to a locked door and wait for him to pick it. Continue through the dungeon killing and keeping a close eye out for traps. There are quite a few tripwire traps here. Once you reach a Nordic puzzle door, Mercer will start talking again and move up to pick the door. Once the door opens you get shot and have to sit there and watch the resulting cutscene.
After you wake up, speak to to continue. Karliah will tell you that it was Mercer that betrayed the Guild and she is trying to avenge the previous master, Gallus. She gives you to translate and points you in the direction of. Go to the basement of the inn in Winterhold to find Enthir and ask him to translate the diary. He will tell you that he cannot without the notes of a famous scholar that can be found in.
So head off to Markath and to the palace.Once inside, you can either head straight up the stairs to the right to the and pick the lock to get in (expert) or you can head left to find working in front of an and an. The key to his museum is on some boxes in a corner. Wait until his back is turned and swipe it. Once inside the museum, be careful of the two city guards inside. They have quite a long conversation so you can quickly sneak across to the door on the opposite side.Once inside the Lab make your way through killing the Wizard's Guards that show up. If you want to be sneaky, you can activate traps by turning the bright red valves to kill a bunch off at once.
Keep heading deeper into the dungeon until you reach the end of Calcelmo's tower. Once there follow the corridor to a large room full of paper and charcoal. Grab a roll of paper and a stick of charcoal and head through the door to find Calcelmo's notes. The moment you get a, a group of guards will show up at the entrance.
They are quite tough so if you do not want to fight them, quickly drop down onto the ledge to the left and follow it around. Once they pass by underneath and the last guard takes up his post, jump down and make a sneaky run for the exit.Return to Enthir with the notes and he will translate the journal for you.
After hearing the translation, Karliah will ask you to accompany her to the Thieves' Guild to inform the other members of Mercer's betrayal. Head down through the Ratway to the Ragged Flagon. If you remembered to lower the drawbridge, it is a simple run through. If not, you have to fight your way through again.Just follow her as she presents her evidence to Bynjolf, Delvin and Vex. Follow them and listen to the conversation until you find out the extent of Mercer's betrayal and Byrnjolf gives you a new job to do. Go to in Riften and break in.
Skyrim Killing Thieves Guild Members
Go around to the back and pick the gate (expert). At this point you will be attacked by Vlad.
Dispatch him and make your way into the house. There are bandits around so just dispatch them and go into the basement. Once inside, search for.
Make sure to keep an eye open for in the house.Once you have the plans, return to Brynjolf to plan your next move.Nightingale This is a simple quest. Just speak to Karliah and she will tell you to meet her at. Do so and follow her into the hall.
Just follow instructions when she tells you to and go through the motions until you are done with the quest. At the end speak to Brynjolf first then Karliah to continue. Karliah will tell you to go to and hunt for Mercer. Make your way through the dungeon killing constructs and as you go. There are a few large caverns that you can choose to sneak by the Falmer or just kill them all. Make your choice and go to the end of the dungeon. There you will find Mercer who is in the process of looting the statue.
He will collapse the platform under you and make Brynjolf attack Karliah so you will be alone in this fight.Mercer will constantly disappear and reappear again after he is taken a few hits. Stand on the broken staircase on the right hand side of the room so he only has one way to come at you.
Once he is dealt with, the room will start flooding. Quickly loot Mercer's body and wait for the room to fill. There is a passage in the ceiling that you can escape through once the room is submerged.Once you are out of the place, speak to Karliah to continue.Master Karliah will tell you to take the to the. Go there and you will see the ghost of Gallus at the entrance. Speak to him and he will tell you of some unsuccessful robbers. Go find the body and pick up the journal, then read it to get some cryptic clues about the challenges ahead.
Make your way through the dungeon, killing or sneaking past the Nightingale spectres when you encounter them. Once you reach a deep pit, jump in and loot the body then wait a while for the floor to lower you into the Inner Sanctum. Put the Skeleton Key into the slot and listen to Nocturnal speak and then Karliah before picking your chosen blessing.After Story There are a few more quests you can perform for the Guild in order to restore it to its former glory.
Skyrim Destroy The Thieves Guild Se
The quests are:.To activate the first four quests, you need to do 5 for either Vex or Delvin in each connected city (Whiterun, Markarth, Windhelm, and Solitude respectively). The last quest is just the rest of the Guild officially recognising you as the master.