Divinity Original Sin 2 Huntsman Vendor
Sep 18, 2017 Divinity: Original Sin 2 is an expansive RPG with an almost ridiculous number of interactive systems. Latest driver genius pro 19.0. 2019 cracked. That makes it amazing for long-time cRPG fans, but also pretty overwhelming for anybody coming.
. Added Petrifying Traps to the roster of abilities. This applies petrify to anyone caught in it without armor, and slows enemies as well.
Trap damage adjusted minorly to tailor each skill a bit more individually. Some traps deal more damage as their effects are more situational, and some traps deal less damage as their debuffs are applied fairly consistently. This is in preparation for the DE port as well, where some of these things (notably poison) can be applied through armor repeatedly using Torturer. Added Nature's Barricade skill. I wasn’t originally intending to add this, but have done so in response to a few requests. This is basically the Living Wall skill with some minor adjustments (AP cost, usable distance, added entangle effect on spawn, etc.).
Increased the Nullify Resistances effect on Mark and Mass Mark to 100% to compensate for the DE nerf to mages/increase in magic armor. This should help in supporting magic classes overall. I was forced to re-import the icons.AGAIN.
with the fact that the engine just hates me and icons. Some might break, and if they do I will attempt to re-upload the mod.
Version 1.3.5. Added the ability for Murder of Crows to jump to close ranged targets, punishing clustered enemies for grouping closely and rewarding the player with possible large piercing damage overall if the skill is used effectively. Added a pierce effect to Heart Piercer for obvious reasons. This will allow you to line up multiple kill shots and deal good amounts of damage to poorly positioned targets. Added a chance for Suppressive fire to jump to extra targets.
Divinity Original Sin 2 Huntsman Vendor Download
This is intended to make the ability feel like it’s minorly suppressing the entire group of enemies instead of just a single target. Added Ruptured Tendons to Achilles Heel to give it the intended damage effects. Changed how Concussive Arrow works. Base damage was decreased, but a large ranged damage multiplier was added. This will result in lower base damage when firing at a target under roughly 7 meters, but when at maximum range this will deal exponentially higher damage, similar to Ballistic Shot but with a better payoff for being at range. Data for Precision Stance has been COMPLETELY removed and should not exist in the mod at all.
Version 1.3.4. Are you bored of the way that the base Huntsman skills work?Tired of only having special arrowheads that have to be crafted as your class utility?Want some more, cool abilities that make the class feel fairly awesome?Welcome to Ryuki's 'Tracker Class Expansion' for the Huntsman class!Brought to you by request from the systemThis mod adds a ton of extra huntsman skills into the game, as well as a vendor that sells the skills. Thurston loves to be involved in every step of you adventure, so you will see him in many of the main and hub locations, notably Fort Joy, the second deck of Lady Vengeance, Driftwood, The Nameless Isles, and Arx, making his inventory of skills easy to access and purchase at all times.These abilities help reduce the need for the arrowheads without removing their viability.
The abilities allow you to set many of the game's different status effects while also giving you utility to strip magic armor, summon a couple new companions, and lots more!If you're so inclined, and wish to subvert the entire purchasing ordeal, a cheat chest to grab all the skills also exists on the dock where you spawn in Fort Joy.The mod itself runs well with every type of play through that a huntsman would fit in, and doesn't require specializing in any secondary skills to make effective use of it. Summoning will help with your companion scaling, but is not at all needed to keep them relevant. Most of the skills were play tested in honour mode and work really well in conjunction with other class mods, especially the magic based mods.I'm always open to suggestions and tweaks if you've got some ideas! If you need to, DM me or add me on steam, I don't mind talking if I'm not busy with one thing or another!A list of the abilities currently included:Tier 1 (Starter and basic skills):. Bola Shot: Slow/Pin an enemy with a specialized arrow fired from above (Gains high ground like Sky Shot).
Natural Remedy: First aid, but better. Cleanses more status effects. Rusted Arrow: Fire a specially unkempt arrow, forcing the target to be stuck with Decay/Muting them (Similar to the real life effects of Lockjaw/Tetanus). Murder of Crows: Bleed your targets with a swarm of controlled crows. Being a hunter has its benefits.
Can spread to extra nearby targets. Summon Sleuth: Summon your wolf companion to assist in battle with various skills and the ability to bleed your foes.
Power Stance: Assume a stance that increases your raw damage output while decreasing your accuracy.Tier 2 (Level 4). Tear Gas: Similar to the scoundrel 'Chloroform' skill, but with the added 'Suffocation' effect. Intended to help bridge the gap where Huntsman are lacking in magic damage skills outside of arrowheads. Camouflage: Slip into your surroundings with your superior knowledge of stealth. Sets you as invisible and allows you to move/escape from tight situations. Mark Prey: Mark your prey for the hunt, preventing them from hiding and occasionally terrifying them, as they know they are next to die.
This will nullify resistances as well. Pathfinding: Usable in stealth, just like the Cloak and Dagger skill. Using your knowledge in silent movement and avoiding your prey's line-of-sight, you are able to quickly adjust locations to reach more beneficial positions.
Boisterous Laugh: Laugh at your target, taunting them into attacking you. Helps your low health tank targets get a turn of reprieve at the cost of your ranger gaining that target’s attention. Acid Arrow: Fire an acid coated arrow on your target, corroding their armor and helping you break that oh-so-annoying Shields Up skill. Concussive Arrow: Fire a small explosive arrow that dazes your target, lowering their ability to act for a few turns. Bear Trap: Toss out a bear trap that will arm in one turn and deals physical damage, and will pin/slow targets who have forgotten their armor. Summon Vik’Tir: Summon a Fire Salamander companion with 3 abilites. He is able to use Flame Tongues (The animation is left intentionally as a bit of a funny easter egg to things), Fireball, and Supernova, which will heal him quite a bit.
Summon Tasha: Summon your “friendly” bear friend Tasha. She is able to taunt, create herself more physical armor, and create a massive earthquake to control the battlefield in your name.Tier 3 (level 9).
Rabid Shot: Your time in the wild has allowed you to harness the otherwise dangerous infections to use in your arsenal. This laced arrow causes enemies to become Infected and Mad temporarily. Suppressive Fire: Fire a volley of 15 arrows, each doing a small amount of damage, but the overall volley overwhelming a foe. This is great for stripping armor off an opponent or abusing high ground for a good salvo of damage. Some of the arrows will occasionally split off and deal extra damage.
Pheromone Overload: You are able to take the pheremones from various creatures and create special concoctions that seem to. Lure your opponents to be a bit more friendly to your. This is a charm effect that helps you maintain control over the battlefield. Summon Uv'ithrha: 1 source skill- As a master trapper and hunter, you've caught yourself a beautiful specimen, and it seems to have taken a liking to you. You can summon a new, special demon companion. Mass Mark: 2 source skill- Same as the Mark Prey skill, but you are able to target 4 enemies now.
Heart Piercer: Your shot is targeted at the oh-so-vital heart of your target. This gains extra damage from stealth, and can kill any target under 15% HP. Pierces foes, great for lining up massive damage. Mass Bear Traps: Toss 4 bear traps, description above. Ice Trap: Toss a single ice trap, causing a small ice puddle and possibly freezing targets caught in its snare.
Poison Trap: Explodes in a puddle of poison, doing obvious poison things. Shock Trap: Stuns targets caught in its maw.
Petrifying Trap: Petrifies targets caught in the area if they’ve managed to lose their magic armor. Also creates a small puddle of oil to make combos with. Nature’s Barricade: Creates a wall of vines (exactly like Living Wall) that entangles targets near/under it and poisons those targets.Tier 5 (level 16). Achilles Heel: 3 source- Fire a powerful, piercing shot that can knock your opponents down, and deals a heavy amount of damage to anyone caught in its path. Applies Ruptured Tendons.
Artillery Strike- Fire a cluster of 30 shots, similar to the way Hail Strike works, in a larger circle. These will leave a pool of fire and overwhelm a target’s magic armor.
Divinity Original Sin 2 Huntsman Vendor Review
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