Doom 3 Spider Boss
In Doom 3, Doomguy is a marine who simply happens to have the bad luck of being transferred to the UAC's Mars base the day Betruger unleashes hell upon the planet.Through determination, sheer luck, and large volumes of gunfire, he manages to stop the invasion and close the portals, trapping Betruger in Hell after slaying Hell's ultimate warrior, the Cyberdemon. With Neil Ross, Philip L. Clarke, Andy Chanley, J. Grant Albrecht. A demonic invasion at Union Aerospace Corporation's Mars Research Facility has left only you and a handful of survivors with the chance to fight your way to safety. Homing missiles and Gauss Cannon are very effective in this battle. Use the latter in the alternative shooting mode whenever the beast is stunned. From time to time you should get closer to the boss in order to collect the health lying on the ground. Between the phases of the battle you will automatically regain ammunition for all weapons.
. 2 sharesThe Hell Guards boss fight is one of the tougher sections in the Doom reboot.
Anyone having trouble can use this guide for help defeating all three Hell Guards.After Doom players best the, the next boss fight in the game is against the Hell Guards. The Hell Guards are found in the level called “The Necropolis” as the last major hurdle players have to conquer in order to complete the stage. Just like with the Cyberdemon boss fight, the Hell Guards in take a little bit more strategy than just wildly shooting at them.Much of that strategy can be learned in the first phase of the fight, which is against a single Hell Guard. This Hell Guard is larger than the two fought in the second phase, but has many of the same attacks. It will try to slam players, as well as charge and shoot a huge ball of energy.Dodging his attacks is easy enough; just keep moving in a circle and jumping. Unfortunately, there’s not a lot of health or armor lying around, but it’s possible to make the Hell Guard drop such items by stunning it, and then shooting it with other weapons. To stun the Hell Guard, wait for it to charge the ball of energy, and then shoot at it with the rocket launcher.
This will cause the energy ball to blow up in the Hell Guard’s face, leaving it wide open to attack.When the Hell Guard is stunned, run up and blast it with the Super Shotgun to deal the most damage possible. Be sure to flee before the Hell Guard regains its senses, otherwise it has a chance to take out a decent chunk of health with a melee swipe. While this is the best way to deal the most damage to the Hell Guard, players can also take the opportunity to shoot it whenever its shield goes down, but be sure to save some rockets to shoot the ball of energy.When the Hell Guard’s health dips below the halfway mark, it will add some new attacks.
For example, it will throw rotating balls of fire around the arena, and it will also spin flames around in the center, only letting its shield down when it’s done spinning. These attacks are much more difficult to dodge than the Hell Guard’s previous moves, so if the fight gets too intense, use the as soon as its shield drops.Once this first Hell Guard’s health has been completely depleted, run up and hit it with a. Doing this will cause two smaller Hell Guards to spawn. For the most part, they have the same attacks as the first Hell Guard, except one will focus on using fire attacks and the other will use the electrical attacks that the first Hell Guard used at the beginning of the fight. Luckily, neither of these two smaller Hell Guards have a shield to worry about.Use any remaining BFG shots right away to deal the most damage, and keep moving around the arena.
Chuck siphon grenades at these Hell Guards as much as possible because again, the only way they will drop health, armor, or ammo is when they are attacked in their stunned state. The rocket launcher and gauss cannon will be the best weapons to use at this stage in the fight – once the BFG is out of ammo, of course.When their health bar is almost empty, one of the Hell Guards will be susceptible to a glory kill melee attack. Perform this to get rid of it, and then only one more Hell Guard will remain. Depleting the health of this last Hell Guard should be a much easier task without having to worry about dodging attacks from two enemies at once, so less strategy is involved here. Just keep moving, dodging the attacks, and blasting away until the final Hell Guard can also be killed with a melee attack.With the Hell Guards defeated, players will earn another one of, and be ready to move on to the final levels of the game. There’s many more threats left in even after the Hell Guards have been felled, so be ready for more intense battles ahead.Doom is available now for PC, PlayStation 4, and Xbox One.
I thought that the game was paced perfectly well. The ramp up to the end and the end itself felt like one of the better video game endings to a mainstream game, in an age where games just sort of drag on and fizzle out at the end. It pretty nicely set up a main conflict and had you deal with it while teasing larger plans.
The main antagonist was taken care of and there are enough strings to tie up with a second game. Hayden is the next pawn, you've got whichever demon Olivia struck her deal with to take care of, and you've got the VEGA backup on your person as well. I thought it was really well-done. You got all the major story beats wrapped up with one dangling little plot thread that will hopefully lead into a full-on sequel. Maybe a standalone Old Blood-esque expansion, but I'd rather see a full-on sequel. If it is an expansion, it really needs to pull a Doom 2 and just go completely nuts with the number of enemies and boss characters the game throws at you. I want to see a Cyberdemon and a Spider Mastermind in the same room.
Or, if you want those to remain characters that only get used once, give us some new boss characters. There's plenty of room for some other legendarily powerful cyborg demons.The final glory kill was pretty cool, but at the same time I don't really know if it fits the spirit of the glory kills since he uses the BFG and not his bare hands. What if the Doomguy had just ripped the Spider Mastermind's head right off and thrown it aside? What we've got is more than awesome enough for me!Is it crazy to suggest that perhaps the next Doom could be a Metroidvania sort of game? There's so much hunting for collectibles, secrets, upgrades, etc. Done well here that I think they could pull off the first good 3D Metroidvania game since Arkham Asylum. Imma' echo the same feelings as them already stated in here.
If it allows us to get a 'DOOM. (Working Title), or some considerable story DLC, I'll be all for it. If this is how it simply ends, on the other hand, I'll find myself feeling a wee bit robbed.Also, arguably more importantly, why did we never get to fight the demon narrator behind all those demonic history audio logs, who'd order the other ones around?A better question is, why haven't we just straight-up seen Satan yet?
He's directly referred to in the beginning of Doom 3 and that's kinda it. When you meet Samuel Hayden in his office for the first time, there is a stone tablet that is in his office that I realized after the fact was actually the Crucible. It's a nice bit of foreshadowing and kinda made sense why he was willing to go along with the Doom Marine's penchant for wanton destruction in the first place, plus the involuntary installation of the teleportation tethering prior to meeting him in which he also uses to send you back to the Titan's Realm in hell (presumably) at the end. I thought it was really well-done. You got all the major story beats wrapped up with one dangling little plot thread that will hopefully lead into a full-on sequel. Maybe a standalone Old Blood-esque expansion, but I'd rather see a full-on sequel. If it is an expansion, it really needs to pull a Doom 2 and just go completely nuts with the number of enemies and boss characters the game throws at you.
I want to see a Cyberdemon and a Spider Mastermind in the same room. Or, if you want those to remain characters that only get used once, give us some new boss characters. There's plenty of room for some other legendarily powerful cyborg demons.The final glory kill was pretty cool, but at the same time I don't really know if it fits the spirit of the glory kills since he uses the BFG and not his bare hands. What if the Doomguy had just ripped the Spider Mastermind's head right off and thrown it aside?
What we've got is more than awesome enough for me!Is it crazy to suggest that perhaps the next Doom could be a Metroidvania sort of game? There's so much hunting for collectibles, secrets, upgrades, etc. Done well here that I think they could pull off the first good 3D Metroidvania game since Arkham Asylum.I'm on board with 100% of this.
I'd love an Old Blood-style expansion where you deal with Hayden directly, get to see what he's got planned with the Crucible, and then put a stop to that. They could mix in the Demon Overlord that Olivia pierce mentioned as well, and make the second game a full-on romp though Hell, where you finally deal with the biggest, baddest, demon-est demon Hell has ever seen. Maybe one of those fabled Titans which you see the corpse of in this game?Whatever they have planned, and I really do hope it is something, is more than exciting enough for me. They hit every note so perfectly that I'll gladly eat up whatever comes after this. Mark my words, Doomguy is going to shove VEGA into the back of his helmet Cortana style. VEGA starts becoming more and more brutal and aggressive under the influence of Doomguy, basically becoming Robo-Doomguy. You find another Preator Suit kind of thing and plug VEGA into it and fight Samuel 'Satan Sword' Hayden double team style at the end.
But then you finish the game and it turns out it was all in Doomguys head, he is just an old man inside a nursing home. The demons were actually just a metaphor for his creeping psychosis, and his anger towards losing his personal freedom as he gets older.Doom 2: Hell and Keller. Mark my words, Doomguy is going to shove VEGA into the back of his helmet Cortana style.
VEGA starts becoming more and more brutal and aggressive under the influence of Doomguy, basically becoming Robo-Doomguy. You find another Preator Suit kind of thing and plug VEGA into it and fight Samuel 'Satan Sword' Hayden double team style at the end.
Doom 3 Spider Boss Trailer
But then you finish the game and it turns out it was all in Doomguys head, he is just an old man inside a nursing home. The demons were actually just a metaphor for his creeping psychosis, and his anger towards losing his personal freedom as he gets older.Doom 2: Hell and KellerOK, so I read thisMark my words, Doomguy is going to shove VEGA into the back of his helmet Cortana styleand I thought 'well, yeah, that thought crossed my mind too, what other voice in your head is going to kick off the story in the middle of Hell in the next game?' And then the rest of it just went way off in a direction I didn't expect.
I get that its totally consistent with the games style, but man, that ending was a disappointment, in fact, the entire final level kind of is.I know people here like the game because they think it doesn't give a fuck, but it really does. Theres some serious writing, worldbuilding and storytelling chops at display during this entire game, but it fronts a nice cover of looking like it doesnt care about all those things 'Just angry crazy dumb Doomguy right!?' The ending really felt like they decided to wrap the game up early (Which, in its defense, that game was mired in development hell for so long that I cant blame id if that was the case).
Olivia never has a moment to explain herself, Samuel kind of just shows up and says 'kthxbye see you in the sequel' and while the ending is telegraphed from a mile away it still ends up feeling super abrubt thanks to the fact that, even with a final boss, very little of import happens in the final level. It really is 'Push these three switches, alright I guess the object that we dedicated one of the few narrative dialogue heavy scenes in the game to just kind of unceremoniously stops.'
I loved DOOM, it was a great experience, but it's ending had me wishing there was more to it, which I guess if thats the worst complaint I have, isn't really that bad. Theres some serious writing, worldbuilding and storytelling chops at display during this entire game, but it fronts a nice cover of looking like it doesnt care about all those things 'Just angry crazy dumb Doomguy right!?'
The ending really felt like they decided to wrap the game up early (Which, in its defense, that game was mired in development hell for so long that I cant blame id if that was the case).To be fair, the devs during their preview of the single player did say not to take the story too seriously. There's a lot of background info and context to be found that fleshes out the world a bit from the entries but for the most part the devs or story writers cared enough to establish the setting but also wanted to just have fun with it especially with how cult-y the UAC entries get as the game goes along but at the same didn't want the story to be the thing that dominates the play through. Honestly, I kind of let just about every aspect of the story glaze over me, the way I believe it was intended to be taken in. I barely took the time to understand exactly what was going on and connect everything together.
Doom Final Boss Fight
Story in Doom is completely inconsequential, however I do appreciate the stupid, creative ways they went with what they had to work with. The end was a little disappointing, more so for the lacking design of the final level. I expected more, I guess. It was kind of weird having the Spider Mastermind be the final boss, but it was a fun fight (though not as fun as the Hell Guard fight, which was IN-FUCKING-CREDIBLE). Shoving the BFG down that thing's gullet at the end was bad ass.I liked how abrupt the story wrapped up, but I wish there was a better set up for what is presumably to come. Setting up a new Hell on Earth would've been perfect. It's really just a minor blemish on what is my personal GOTY so far.
Doom 3 Vagary
When I first finished It I was a little bummed that it ended the way it did, which speaks to how good the game was cause it left me wanting more. But yeah, after you defeat the boss it's just over, it's like.clap hands together. wrap it up and roll credits. Like many have said they have an awesome framework now and know this formula for the time being works - hopefully a sequel or an expansion will come out to scratch that itch.I will say though I was having such a blast playing the game that the story (very small) I wasn't even paying attention to. I just wanted to play it for a little more is all:P I got so in the mood for these types of shooters that I went back and gave the shadow warrior reboot a try.I'm sure the people over at ID have made some money(Hopefully) to warrant a sequel.
So cross fingers they can get the green light to do it. I really enjoyed the game but that ending really felt completely counter to what the rest of the game was clearly trying to evoke, which left things on something of a bum note. You're Doomguy! A savage, unstoppable force, beyond logic, beyond reality, a mythical being of hate and bloodlust - oh, and you're in a little electric cell now, bye.
I was genuinely expecting Doomguy to just be like 'Fuck your mind control, guy', burst out of his cell, tear Sam's arm off and beat him half to death with it. Maybe then Sam jets off in an escape pod, leaving you alone in the facility while yelling that his work isn't over.
Now that would have felt like sequel bait appropriate to the vibe and characterization they'd established, but Doomguy just kind of getting zapped and giving up did not hit the mark at all.