Silenyt Hunter 3 No Horray On Torpedo Hit
Mar 25, 2014 Silent Hunter III. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I cannot hit with a torpedo It is the first torpedo, a steam powered one. I keep shooting when the indicator is green, I'm 2 to 3 thousand meters away when I take the shot. I have shot about 5 times and missd everytime.
A little backstory. About a week ago, Janet started talking about this game Silent Hunter III, and she made for it. It's a pretty cool game. I've just gotten into it, as other people have, and I want to talk about it. And there's no reason to stuff up Janet's thread, so here we go.The Silent Hunter series are simulationist videogames where you get to captain a submarine in great detail, and SH3 makes you Kapitan of an Unterseeboot in the Kriegsmarine. The well-armed and ever vigilant warships and airplanes of the Allied Nations are your second greatest danger.
The first is your horribly inefficient and underwhelming 1939-model U-boat and technology within it. It can be a very painful game.Among its good points: The immersion is great, and made greater by mods; you really feel like you're in the boat. The attention to detail is almost perfect (there are problems). And the gameplay consists of two principle activities - blowing up unarmed merchants, and running for your life from things can easily kill you - which makes it rather satisfying when you're not actually dead.Among its bad points: Sailing is the fine and ancient art of get soaking wet and deathly ill while very slowly going nowhere at great expense, and SH3 models the mind-numbing tedium of repeatedly crossing the North Sea in a floating can very accurately. You spend most of your gameplay mashing the time-compression button waiting for something to happen. The load times (especially with mods) don't help. On a different note, the attention to historical detail, namely the incredibly unreliable triggers on torpedoes and paper-thin hulls of the U-boats, will make learning to play the game an exercise in frustration.
If you're into simulation or U-boats though, it does pay off.I'll offer four pieces of advice on time-management. 1) Abuse time-compression as often and greatly as possible. 2) Just because your guys spot a ship doesn't mean you have to go chase it down and inspect it.
3) Multitask while sailing, such as watching a movie or reading a book. And 4) Don't try to sail the or any other area of tight navigation. The game won't let you advance time by more than 4x if the water is shallow, which can make the 98 kilometer journey take about three real-time hours. Desert Bus already fulfills this game-play niche nicely, so don't bother.Finally, there's a mod for SH3 called The Grey Wolves, which spiffs up a lot of detail issues and bugfixes, as well as making the graphics a lot prettier. I know pretty graphics are verboten on this forum, but when you're playing a simulation of an activity that heavily relies on the eyeballs (spotting ships on the ocean, specifically), you're going to be staring at the graphics quite often. It's only sensible to make them kinda pretty, especially since stock SH3 looks rather ass for a 2005 game.And now I shall regale you with my so-far brief and nearly uneventful career.
After completing most the the training missions and failing a few scenario battles, I decided to dive into career mode. I joined the 1st Fleet in August, 1939, which is basically easy mode - you get the smallest, crappiest U-boat (Type IIA), and nobody's actually shooting at you yet or really capable of shooting at you. The first two patrols are completely quiet of course, since war doesn't break out until you're halfway through the second one on September 1. Naturally, I passed several big fat British cargo ships in the Skagerrak on August 31, and all I could do was wave at them.Sailing with the 1st Fleet kinda sucks at the start of the war, since your patrols are near Britain, and you have to go all the way around Denmark to get there. This lead to my terrible mistake of navigating the Kiel Canal and wasting three hours of my life I'll never get back (not to mention I accidentally deleted my career and had to sail the first two patrols again). My third patrol was quiet again, although there was apparently action going on all around me, including a destroyer convoy in my region and a sub-on-sub duel to my south.
Never saw anything though.Patrol number four was where it got good. The Type IID upgrade became available, and I snapped it up. Although technically slower, it has three times the fuel of the IIA, which let me red-line the engines through the whole mission instead of creeping along at an economical 8 knots. Upgrade took a month, but it's not like I was going anywhere.
The patrol sector was near the Shetland Islands, which didn't sound promising. I did spot a few possible targets, but the IID still isn't very fast and couldn't catch them in a reasonable timeframe. I also found out that if you're ordered to patrol a sector for 24 hours, they have to be consecutive. Bugger.But then, I finally spotted my mark, just south of Lerwick in the dead of night. I got within 700m before I could see it was a cargo ship, running dark. Cautious loser that I am, I still wasn't sure if I should shoot at a ship I couldn't identify.
Then I facepalmed right through my cranium when I realized it was an unlighted boat off the north British coast. So I saddled up along side and fired a torpedo.
It hit the bow dead on and exploded quite nicely (I was goddamn shocked that it worked), but the boat didn't sink. Then we nearly ran into each other, before I slammed the reverse and wound up circling him from the other side.Third torpedo was a dud too, and even with every man I could spare for reloading, this late in the patrol my entire crew was half-exhausted. ETA to reloading one tube was almost ten minutes, and there were only two torpedoes anyway.
So I grabbed a mate, who I qualified in Flak Gunnery out of my terror of air-attacks, and manned the puny deck gun. By the time the fourth torpedo was loaded, I had circled the ship twice, and probably fired about 200 rounds on 20mm AP shells into the engine room, blowing every extraneous feature off the the hull.
I could see that the original torpedo had done enough damage that the waves were breaking over the bow, but I didn't want to wait for it to take on enough water by it's schedule, in case it self-repaired or called for help.Then the fourth torpedo was a dud. But after a few more flak rounds (from about 100m), I guess I'd done enough cumulative damage to sink it, and the nameless unidentified cargo steamer nosed into the water like an old man climbing into a bath. Shouts of victory and satisfaction resounded all the same as I signaled the return to patrol. Followed by a gut-wrenching scream of metal scraping on metal. Yes, I actually managed to run over debris from the ship I just sank. Okay, so it was dark and I didn't correct enough and I was eager to leave, but what a perfect fucking way to end my career.Nonetheless, I assigned as many least-exhausted men as possible to damage control, to save them and me from the most ignoble of all possible deaths.
Every single compartment on the vessel was considered damaged, including the flak gun and conning tower somehow, as well as knocking out the radio, the hydrophone, and the air-compressor. By the grace of an incredibly forgiving God, nothing flooded though, and all damage was repaired enough to sail after a few minutes.
Silenyt Hunter 3 No Horray On Torpedo Hit Video
We very cautiously headed home on the quietest voyage ever, not unlike riding an elevator with a new ex, a friend you just saw naked, or similarly awkward and humiliating social situation. The crew and I agreed to call it battle damage from a desperate act on the target's part, and to never speak of the incident again.While I'm here, there's some oddities I should ask about, from people who actually know what they're doing. Is it normal to get unannounced contact-signals of ships on your map, from dozens of kilometers away that you couldn't possibly have spotted? How am I supposed to find these ships sending distress signals by map-coordinates, when there are no coordinates on the map, and the coordinates sometimes point to real-world locations far inland where only an airship could have sailed to?
Why do the reports from other U-Boats list locations like 'AN4192' or such, with more numbers than they're supposed to have? And somehow, after my last patrol I returned to base with two torpedo-qualified pettyofficers that I didn't leave with, bringing my crew compliment to two above full.
SH3 was AWESOME. Haven'ft played SH4, but I have played SH5, and it's. A lot less awesome. Somehow.You're walking around in your boat, talking to your crew more, but the actual torpedo-controls are a lot more bothersome.
The german voices are really cool though, and actually sound different when stress-levels are elevated.And yes, I've tried, but no, I can't fire manually. Somehow I just don't get the whole 'Angle on bow' thing.As to your last question, Aqizzar, you occasionally receive reports of convoys, spotted by aircraft or other subs, from the fatherland.
If you spot a convoy yourself, you can also report their location back to headquarters (how that helps you in-game, I don't know), but you need to be surfaced for radio-contact.Had to laugh at your story thoughTips:- Go around Denmark. Although in SH5 it is possible to sail the canal, it's still bothersome to lay out the route.- When shooting your deck-gun, aim at the waterline. Superficial damage to the ship itself won't sink it.- When shooting torpedoes, two is always better than one, even for smaller cargo-ships. Aiming so the torpedo will hit the side of your target, at a right angle, gives you A: less chance of a deflect and B: More area to hit.- For better damage, but also a bit harder to pull off: Shoot a torpedo with magnetic ignition, and make sure it goes deeper than the depth of the ship, to just BELOW your target. If it works, it'll explode right under their keel, for massive damage. Magnetic ignition fails a lot, and you'll have to guess the depth of the ship correctly, but one torpedo can sink a bigger cargoship.
4 is Pacific and you play as an. American.Blegh.SH5 is Nazi Germany in the North Sea and Atlantic again, but I can't really get the hang of the targeting, or the controls. The immersion (no pun intended) is a lot better though, as you have a crew with personalities, history, a wife back home they'll talk about, and who can gain 'extra abilities' (like engine overdrive or something), that you can only activate by actually walking through your sub to them and talking to them. Walking through your sub is awesome in it's own right.Also, fast travel can kill you, said Kaleun Siquo, as he plowed his U-boot into Helgoland on his first mission. 4 was originally supposed to be an expansion pack for 3 called Wolves of the Pacific but for some reason part of the way through development they decided to make it stand alone and rush it out the door incomplete. That's why it looks exactly like 3 but is missing a bunch of features despite the few it added, and is also why you won't see a 4 anywhere on the packaging.
The only place it exists is where it's been poorly tacked on to the opening splash screen for the game.I was looking forward the Wolves of the Pacific too, it was really disappointing how it turned out. It's basically 3 but with a more diversified dynamic campaign, slightly improved graphics, and a broken/missing interface. I wanted to love 4, as I was a huge fan of the original Silent Hunter, which took place in the Pacific where you were in an American sub. In my opinion 4 was actually really good.
I loved everything about it, except for the fact that the Pacific is big. Much bigger than the Atlantic and even Sailing around relatively tiny Europe was tedious in 3. In 4 it's generally worse. They allow more time compression, but it gets to a point where your CPU just can't handle any more time compression and you don't gain any extra benefit from pumping it up higher. It gets slightly better as the war progresses and you get ports closer to Japan opening up, but my god, the sail from Pearl Harbor to the Japanese coast is mind numbing. From Midway is almost as bad, and from Australia is bad + a navigation annoyance. I ended up going back to 3 for this fact alone.
I refused to buy 5 on the principle of god awful DRM.(The same stuff they stuck on Assassin's Creed 2) It's a shame, I want to support the developers, but Ubisoft goes and does that.